Randy Holberg Former belter, former Council Advisor (colonist), former Terran Army private Stats: 6 10, +1 6 8 10, +1 7 Homeworld: Parvati Background Skills Gun Combat-0 Melee Combat-0 Zero-G-0 Engineering-0 Steward-0 Advocate-0 Medicine-0 Belter Zero-G-1 survived Comms-0 Demolitions-0 Gunnery-0 Physical Sciences-0 Piloting-0 Event: Injured - Scarred. You are scarred and injured. Reduce any one physical characteristic by 2. Chose to reduce End +1 End +1 Dex Re-enlist survived Event: Career Change. Dissatisfied with your current life, you decide to change careers. You must change careers at the end of this term, but you gain a +2 DM on your next Qualification roll. Prospecting-1 Piloting-1 Mustered out: High Passage 5000 credits Try to enlist in Colonist yes Survival-1 basic training: Animals-0 survived Event: Improved Relationship. A romantic or fraternal relationship deepens, possibly leading to marriage or a profound friendship. Change an Enemy into an Ally. If you don’t have an Enemy, gain an Ally. (need to choose an ally) got commission got advancement so, rank 2 = District Delegate +1 Int Electronics-1 Mechanics-1 Reenlist: yes survived got advancement Now rank 3 = Council Advisor Liaiason-1 Event: War Event. You are caught up in events of the war. Roll on the War Event table. Conscription. If you are not currently in a military career, you are conscripted. Roll on the Draft table and automatically join the rolled service next term. If you are in a military service, you may make a roll on your career’s Service Skill table. Vehicle-1 Animals-1 Drafted into: Terran Army Gun Combat-1 basic training: Carousing-0 survived failed commission, Rank 0 = Private Aging: no effect Event: Hostile World. You are assigned to a world with a hostile or wild environment. Gain one of Animals, Mechanics, or Zero-G. Zero-G-2 Medicine-1 Wants to not reenlist. Mustered out with 20000 Cr 5 terms = Age 38 ready to start